Wednesday, February 15, 2017

Drafting Speed

Everyone in Auto Cad drafts at a different speed. When you’re watching someone use Auto Cad, especially if you are unfamiliar with the software, you might find yourself amazed at how fast their fingers fly to create a drawing. Conversely, if you've never seen someone that is very quick at using Auto Cad, then you might think that you've reached a plateau and that’s it’s not possible to become faster.
All this talk about finger speed is really a red herring. There are more important factors in someone’s proficiency using Auto Cad than their APM (actions-per-minute). One of them has nothing to do with AutoCAD itself. It’s how familiar are you with what you are drawing. Knowing the subject inside and out is going to produce more accurate drawings faster.
On the technical side of Auto Cad, here are some methods to increase your performance:
1. Minimize repetitive tasks
Example – You need to rotate many blocks simultaneously, use the properties window.
2. Know when you need to press keys and when you don’t.
Example – When joining many lines together, the Join command will act exactly like PEdit join if you select a polyline as the first object.
3. Get the vertical product specific to your discipline
Revit, Auto Cad Architecture, Civil 3D, or MEP will make it easier to design. The learning curve might make it more difficult at first, but the investment is well worth it.
4. Use styles efficiently, don’t override
Example – Create a dimension style and set the scale for the style, do not just rely on the DIMSCALE variable. From then on, change the style when working on a detail that’s at a different scale. Even better, put this into a template.
5. Get training
This is especially important if the number of Auto Cad users you interact with is low.
6. Customize
If there is a tool that you use multiple times a day that is not easy to get to, then make it easily accessible. You can use the CUI, LISP, PGP or Macro Recorder to make it easier to access your commands.

Monday, February 13, 2017

ABOUT OFFSET COMMAND


Creates concentric circles, parallel lines, and parallel curves.
Find
You can offset an object at a specified distance or through a point. After you offset objects, you can trim and extend them as an efficient method to create drawings containing many parallel lines and curves.

The OFFSET command repeats for convenience. To exit the command, press Enter.
The following prompts are displayed.

Offset Distance

Creates an object at a specified distance from an existing object.
Exit
Exits the OFFSET command.
Multiple
Enters the Multiple offset mode, which repeats the offset operation using the current offset distance.
Undo
Reverses the previous offset.

Through

Creates an object passing through a specified point.
Note: For best results when you offset a polyline with corners, specify the through point near the midpoint of a line segment, not near a corner.
  • Exit
  • Multiple
  • Undo

Erase

Erases the source object after it is offset.

Layer

Determines whether offset objects are created on the current layer or on the layer of the source object. 

About Using Object Snaps

Object snaps provide a way to specify precise locations on objects whenever you are prompted for a point within a command.
For example, you can use object snaps to create a line from the center of a circle to the midpoint of another line.
You can specify an object snap whenever you are prompted for a point. By default, a marker and a tooltip are displayed when you move the cursor over an object snap location on an object. This feature, called AutoSnap , provides visual confirmation that indicates which object snap is in effect.

Specify an Object Snap

To specify an object snap at a prompt for a point, you can do one of the following:
  • Press Shift and right-click to display the Object Snap shortcut menu
  • Right-click and choose an object snap from the Snap Overrides submenu
  • Click an object snap button on the Object Snap toolbar
  • Enter the name of an object snap
When you specify an object snap at a prompt for a point, the object snap stays in effect only for the next point that you specify. Object snaps work only when you are prompted for a point.
Note: If you want object snaps to ignore hatch objects, use the OSOPTIONS system variable.

Use Running Object Snaps

If you need to use one or more object snaps repeatedly, you can turn on running object snaps, which persist through all subsequent commands. For example, you might set Endpoint, Midpoint, and Center as running object snaps.
  • On the status bar, click the Object Snap button or press F3 to turn running object snaps on and off.
  • On the status bar, click the down-arrow next to the Object Snap button, and then click the object snaps that you want to persist.
    Find
Tip: If several running object snaps are turned on, more than one object snap may be eligible at a given location. You can press Tab to cycle through the possibilities before you specify the point. 

About Revision Clouds

Revision clouds are polylines that consist of sequential arcs. They are used to call attention to portions of a drawing.
A revision cloud is a polyline of sequential arcs to form a cloud-shaped object. If you review or redline drawings, you can increase your productivity by using the revision cloud feature to highlight your markups.

Create Revision Clouds

You can create a revision cloud by moving the mouse, or you can convert objects, such as a circle, ellipse, polyline, or spline, to a revision cloud. A style is available to make the cloud look as though it was drawn with a calligraphy pen.

Modify Revision Clouds

Revision clouds offer grip-specific options depending on the grip location and the setting of the REVCLOUDGRIPS system variable.
When REVCLOUDGRIPS system variable is off, you can use the grips to edit the individual arc lengths and chords in a revision cloud. Otherwise, the grips display options to add or remove a vertex, or stretch the revision cloud or its vertex. 

solution AutoCAD Freezes when switching layouts

Issue:

When switching between layouts you experience poor performance with AutoCAD 2017.

Causes:

Unsupported graphics card.

Solution:

Try the following:
  • Go to the manufacture of the graphics card and download their latest driver available.
  • Change DYNMODE from 2 to -2
  • Reinstall Direct X -11
  • Type GRAPHICSCONFIG and ensure the following are checked:
             High Quality Geometry
             Smooth line display
             Uncompressed Texture. 

HOW TO SOLVE FATAL ERROR IN AUTOCAD

Issue:

When starting up AutoCAD, the program crashes with a fatal error.

Causes:

Fatal errors have a variety of causes. They often indicate a corrupt drawing, program corruption, or a problem with the system configuration.

Solution:

There are several ways to troubleshoot the problem:

ONE COMMAND TO FIND & REPLACE


HOW TO RUN A BLOCK IN AUTOCAD


HOW TO MAKE COPIES IN AUTOCAD


Friday, February 10, 2017

SIZE OF PAPERS

SizeWidth x Height (mm)Width x Height (in)
A0841 x 1189 mm33.1 x 46.8 in
A1594 x 841 mm23.4 x 33.1 in
A2420 x 594 mm16.5 x 23.4 in
A3297 x 420 mm11.7 x 16.5 in

AUTOCAD SHORTCUTS

HOW TO RUN AUTOMATIC TEXT NUMBERING

HOW TO RUN TOTAL STATION DATA INTO AUTOCAD


AUTO CAD LISP

What is Auto Lisp?

Auto Lisp is Auto Cad's inbuilt programming language. AutoLISP is used to create programs that will automatically generate drawings. This is a procedural programming language. It is inbuilt i.e. if you have AutoCAD full version loaded on you computer then AutoLISP is already there. Auto Cad LT version do not have AutoLISP interface.

User defined customized commands can be added to AutoCAD using AutoLISP. These customized commands will perform the activities that we want to automate. The very simple example can be creating parametric shapes of any complexity. These shapes will be generated considering the parameters defined and values provided at the time of generation.


Why use AutoLISP? / Why learn AutoLISP?


When there are number of different environments such as Auto Cad VBAAutoCAD. NetObjectARX, are available for AutoCAD Customization then why should we use Auto Lisp? Very true! But if you have noticed, to do programming using any of the other environments you must be aware of the programming languages specifically needed for that environment i.e. if you want to do programming using AutoCAD VBA you must be familiar with Visual Basic. For AutoCAD.Net you should have programming knowledge of VB.Net or C#.Net. For ObjectARX you should be familiar with C++ & VC++.

That is not the case with Auto Lisp. You can straight forward learn Auto Lisp & simultaneously do the Auto Cad customization.
I will recommend you learning Auto Lisp in following two circumstances.
1. If you are the first time programmer & not aware of any of the above programming languages

2. If you want to learn Auto Cad customization on your own without joining any training center


What can be done using Auto Lisp?



Almost all activities that you do manually can be performed automatically using Auto Lisp. Auto Lisp have rich set of functions that you can use to perform any activity in Auto Cad automatically. It has general programming functions for variable manipulation, decision control, loops, arithmetic operations, error handling and function handling. And special functions such as geometric functions, display control functions, query and command functions, user input funcitons and object handling functions.

Thursday, February 9, 2017

WHAT IS THE USES OF AUTOCAD?

WHAT IS THE USES OF AUTOCAD?

*AUTOCAD HELPS TO DRAW ENGINEERING DRAWING.
*AUTOCAD IS A VERY GOOD SOFTWARE TO DRAW A DRAWING.

AUTOCAD NEXT LEVEL TO LEARN

AutoCAD Commands: Erase, Move, Copy, and More!


autocad commandsAutoCAD is the engineer’s and architect’s best friend. It is a Computer Aided Design (CAD) program created by Autodesk, and first released way back in 1982, and is currently in its 18th generation (if you happen to have an older version, we have one course that will familiarize you with AutoCAD 2010 and another that will help you with the 2013 version). It started out using simple lines and circles, along with text overlays, to help design buildings, public spaces, and products, and has evolved to include advanced 3D tools which allow the user to more fully explore their creation, with high-quality, fast-moving rendering. We have many courses in AutoCAD: including this one, that teaches you the basics of drawing, and this course, which tells you all about modeling and rendering.
The most basic building blocks of AutoCAD are called “entities”, and they are created within the program with the purpose of being manipulated and changed to meet the needs of the user and to help them create the designs they see in their head. These entities are manipulated through the use of commands, which we will be discussing today. Some commands can be used at any time, others, only at specific junctures in the creation process. If you’re brand new to AutoCAD or need to brush up, this article discusses the basics of AutoCAD in four simple steps.

Commands for Setting the Drawing Environment

These commands may be used at any time, but are mainly called upon more during the beginning of the drawing process.
  • Units: Specifies the display format and precision. This command dictates whether the units are displayed as decimals or as a fraction, as well as how many decimal places the number will go. Also specifies how angles will be represented, either as decimal degrees, radians, etc., as well as how angles will be measured, i.e. clockwise vs. counterclockwise.
  • Limits: Sets limits to the boundary and size of the current drawing. The user must specify the lower left-hand corner and the upper right-hand corner. This setting may be turned on or off – when on, points may not be specified outside the currently set limits.
  • Qtext: Quick text – may be turned on or off, like the Limits command. When switched on, text is displayed in rectangles, showing the extent of the text. When off, just the text is displayed, without the rectangle.
  • Viewres: Performs two functions: first, it lets the user disable fast zoom, which makes sense when conforming  a more modern version of AutoCAD to an earlier one that lacks the fast zoom capability. Second, Viewres allows the user to control the smoothness and speed of circles and arcs drawn in the display. The user does this by choosing the number of sides circles will have. It is recommended this value be set at 2000.
  • Blipmode: Blips are small crosses used to mark screen positions that the user has pointed to. They can be useful reference points, but too many of them can crowd the screen, making it difficult for the user to see. Engaging Blipmode allows the small crosses to stay up in the wake of the pointer, and turning it off makes them disappear. Blips are not part of the final drawing and are removed when the drawing is complete.
  • Fill: When this command is engaged, solids, traces, wide polylines, and donuts that are drawn are then filled in with color, as opposed to just being outlines. This command does not affect the drawing’s plotted output, and, when using this command, there is a trade-off between regeneration time and the image’s quality.
  • Status: This command simply lists, on the Text Screen, the current drawing environment, the modes, and statuses that are engaged for this drawing.

Commands for Drawing Entities

Once the drawing environment has been set, these commands are used to actually draw the entities.
  • Line: Allows for the sequential drawing of one or more straight lines. Once engaged, this command elicits a prompt of “From point:”, at which point the user specifies a starting point for a line, or they may press RETURN, which starts the line at the end of the previous line or arc that was drawn. Next, the prompt “To point:” is displayed, allowing the user to specify a sequence of points to which the line will extend. They may also type the letter C to close the polygon, or the letter U to undo the previous line segment, or they may simply press RETURN to complete the command.
  • Point: Draws a single marker/point, which is, by default, a single dot, but may be changed to something else if desired.
  • Circle: Draws a circle by letting the user specify the center point, then dictating the circle’s size by entering a value for either the circle’s radius or its diameter. Another option to creating a circle with this command is to specify three points on the circle’s circumference, two end-points of its diameter, or its radius along with two other lines or circles to which the new circle will be tangential.
  • Arc: This command draws arcs, and, like circles, may be dictated in one of several ways. The various methods for constructing arcs with this command are as follows: (1) specify three different points, (2) starting point, center, and end point, (3) starting point, center, and included angle, (4) starting point, center, and length of chord, (5) starting point, ending point, and radius, (5) starting point, ending point, and included angle, (6) starting point, ending point, and starting direction, and finally, (7) starting point and direction of previous line or arc, plus ending point.
  • Ellipse: Ellipses are constructed by specifying the two end points of one of the major or minor axes, followed by a distance value defining half the length of the other axis.
  • Pline: Draws 2D polylines, which are continuous sequences of straight lines and/or arc segments with varying line length, dictated by the user. You are able to close a polyline to form a polygon. This course on AutoCAD 2D fundamentals will help you navigate the Pline command and others. It also may be helpful to know that polylines may be exploded into separate line and arc entities if necessary.
  • Polygon: Draws regular polygons by entering the number of edges, then specifying the shape’s center and radius, or by locating the endpoints of any of its edges. Once created, polygons are to be treated as closed polylines.
  • Hatch: Within one or many closed boundaries, a cross-hatch pattern may be created with the Hatch command. The boundaries must be well-defined, otherwise, the cross-hatch may leak out unexpectedly. The user may select pre-determined patterns supplied by AutoCAD, or they may enter their own and add them to the set that’s already there.
  • Bhatch: A newer command in the AutoCAD quiver, it helps the user to better use the previously discussed Hatch command. It supports boundary hatching, allowing the user to pick a point that is adjacent to the boundary they wanted, and this new command lets AutoCAD search for the nearest entity, then constructs a closed boundary by tracing in a counterclockwise fashion to look for intersection points as well as connecting lines or arcs. Bhatch is convenient in that it allows the user to preview adjustments without having to start over each time.
  • Dtext: Allows you to draw text dynamically, changing text height and rotation, allowing it to be moved, centered, stretched between two points, aligned, overscored, underscored, have symbols added, fonts changed, etc.

Utility Commands

These are some basic and useful commands that may be used more than other more specific commands.
  • Redraw: Refreshes the program and re-displays the graphics on the screen, but without extraneous graphics, such as blips, that may have been left behind from earlier operations.
  • Save: Saves all current changes and drawings to be saved to the disk. As with any important project done on a computer, it’s best to get into the habit of saving regularly, especially during long drawing sessions, to prevent any work from being lost.
  • End: Finishes the current session, saves the work, and takes you back to AutoCAD’s main menu.
  • Quit: Finishes the current session, but does NOT save the changes that were made to the current drawing, then returns you to the main menu.

Drawing and Manipulation Commands

These commands alter your drawings, allowing you to enlarge and reduce views, maintain graphic accuracy, and manipulate space and viewports, among other things. These commands, taken in conjunction with this course on the editing essentials of AutoCAD, will make you an expert ASAP.
Moving Around the Drawing Area
  • Zoom Scale: Allows the user to enter a magnification or reduction factor. Numbers less than 1 will reduce the drawing, those greater than 1 will expand it. The Zoom Scale amount is applied to the entire drawing, and doesn’t change the actual size of the entities, simply the magnification.
  • Zoom Extents: Commands AutoCAD to display all of the current drawing’s graphics, using the largest possible image, not necessarily extending it to the user-defined limits.
  • Zoom All: Displays the drawing to the drawing limits.
  • Zoom Window: Prompts the user to define which part of the drawing is to be magnified, by defining the lower left-hand and upper right-hand corners of the box to be zoomed in on.
  • Zoom Center: The user enters a point, which the program uses as the center of an area to be magnified, then they enter a value to be applied to the new, magnified image’s height.
  • Zoom Left Corner: Like Zoom Center, the specified point is the lower left-hand corner of the new display.
  • Zoom Previous: Commands the program to revert back to the prior view displayed. Up to five views may be stacked up for comparison.
  • Zoom Dynamic: The most powerful of the Zoom options, it allows for quick movement around the drawing.
  • Pan: Permits panning across the current drawing without changing the scale.
  • Vpoint: Establishes a viewpoint from anywhere in space, which may be entered as a 3D point, a spherical point, or dynamic (simply press RETURN instead of entering a specific point). This course will show you how to master AutoCAD’s 3D capabilities in four hours.
  • Dview: Provides a dynamic tool for viewing an object in 3D as either a parallel projection or a perspective. Using a camera along with target concept, AutoCAD is able to manipulate the viewing position, direction of view, focal length, and viewing distance.
  • Plan: Puts the user back in plan view when done working in 3D.
Model Space, Paper Space, Viewports
  • Tilemode: Switching Tilemode to off (setting the value to 0), turns AutoCAD to paper space. Setting the value to 1, AutoCAD switches to model space.
  • Vports: Only available when Tilemode is on, it allows the user to establish up to 16 viewports on the screen, so that each one holds a different view of the drawing. You are able to work in only one viewport at a time, but may easily move among the different ones.
  • View: Saves the current view under a name the user specifies, or restores a previously saved view, and may be used in model or paper space,
  • Mview: Used when Tilemode is off, Mview creates and defines various viewports’ characteristics while in paper space. They may be turned on and off and linked with views that have been previously saved with the previous View command.
  • Mspace: Also used when Tilemode is off, this command allows the user to switch to model space, then edit their drawing inside a paper space viewport.
  • Pspace: With Tilemode off and model space active, the user may switch back to paper space and edit graphics.
Drawing Tools
  • UCS: The User Coordinate System (UCS) is set up to be positioned and oriented anywhere in 3D space. After the UCS is implemented, the previous 2D drawing is now done in the X-Y plane of the new UCS. The user is now able to easily draw anywhere in space, and also aids when drawing in 2D.
  • Snap: Sets up a grid that is both invisible and orthogonal, square or rectangular, which all points entered with the mouse may be locked onto.
  • Grid: This command sets up a visible grid of white dots that is used for referencing purposes.
  • Axis: Similar to the Grid command, except the white dots are replaced with two intersecting axes with tick marks.
  • Ortho: When turned on, Ortho mode makes all lines drawn with the mouse parallel to the axes.
  • Osnap: (Object Snap) In Osnap’s “Running Mode”, it allows points to be precisely located on reference points of existing objects. They may be overridden by selecting different object snap modes for a specific entry.
  • Aperture: Sets the size of the Osnap target box, where values ranging from 1-50 screen units are valid.

Deletion Commands

Only two commands are in this group, used to delete objects and entities.
  • Erase: This removes a selected group of entities, which may be entered before or after the command itself is entered.
  • Oops: Restores the most recently deleted object group from using the previous Erase command. This command may not be repeated, as it only restores one group of deleted objects.

Transformation Commands

The following group of commands allows the user to select a group of objects that need to be transformed in one way or another.
  • Move: The user may dictate the direction and length of a move of specified objects by indicating two points which define a vector between the objects.
  • Copy: Similar to the Move command, Copy does not affect the original group of objects, with the copied objects being completely independent of the original objects.
  • Rotate: Providing a specific base point and angle, the user may rotate an object of their choosing with this command. Negative angles will provide a clockwise rotation, while a positive angle gives a counterclockwise rotation.
  • Scale: Enlarge or shrink a selected group of objects by selecting a base point for the scaling as well as applying a factor for which to scale.
  • Mirror: This command produces a mirror copy of a selected object group by specifying the two ends of the mirror line. Then, the mirrored objects may be deleted or kept, depending upon the user’s preference.
  • Stretch: Allows the user to move a portion of a drawing while retaining its connections to other parts of the drawing, thus stretching it out. Blocks, Hatch patterns, and Text entities may NOT be stretched.
  • Array: Produces multiple copies of selected objects that are arranged in a rectangular or circular pattern.
  • Offset: Constructs a new entity parallel to an existing one. This could be a single line, polyline, arc, circle, or curve.

Error Recovery Commands

These commands bring back errors made during the editing process.
  • U: The U command undoes the most recent drawing or editing and may be used repeatedly, all the way back to the beginning of the session.
  • Redo: This command is used immediately after an error to redo what was undone.
  • Undo: This is like the U command but a bit more complicated. It is able to undo several commands at once, allows the user to set mark points and later undo back to those points, and to group operations together and undo them simultaneously.

Commands that Change Existing Entities

These commands allow different editing changes to be made to existing entities.
  • Change: This command covers a lot of ground, with two basic main capabilities: first, use this command to change properties that all entities possess, for example, layer name, color, line type. Second, change the geometry and attributes of specific types of entities.
  • Pedit: This is the command used to make changes to polylines, such as width, taper, closing an opening, breaking one into two, moving, adding, and deleting vertices, etc.
  • Break: This command splits an already existing line, arc, circle, or polyline into two separate parts, producing an erased portion in between them.
  • Trim: This command trims parts of certain objects in a drawing in order to finish them precisely at some cutting edge (or edges) that are established by one or more other objects. One or several lines, arcs, circles or polylines must first be identified to serve as cutting edges, which may be selected by any of the methods available. Next, pointing is used to select the parts of the objects that are to be trimmed. Many objects may be selected in this way for trimming, including ones that had been specified as cutting edges.
  • Extend: Complementing the Trim command, Extend operates similarly, but the selected lines are extended to end exactly at the specified boundary edges.
  • Fillet: This command connects two existing lines, circles, or arcs by adding an arc with a specific radius (a fillet), and allows the user to change the current default radius prior to filleting.
  • Chamfer: Like the Fillet command, this one chamfers, or cuts away, as in carpentry, corners with a straight edge.
  • Divide: Divides an object into a specified number equal parts, from 2 to 32,767 parts.
  • Measure: This measures an object, from one end to the other.

Enquiry Commands

This final group of AutoCAD commands are used to obtain information a drawing’s object’s position and nature.
  • List: Lists stored information about any selected entities found within the current drawing.
  • Dist: Calculates and displays the distance and angle between two points in a drawing.
  • Area: Calculates and displays any region’s area and perimeter, as long as it is defined by a sequence of specified points on the drawing, as long as they form a closed polygon.
A lot of information? Absolutely! But then again, AutoCAD is a lot of program, and these commands are essential in getting the most out of it. If you’d like to bolster your new found command of these AutoCAD commands, we have a course that will help you fill in the missing pieces of your AutoCAD education, and if you’re short on time, this AutoCAD crash course will get you operational in no time flatThe AutoCAD website also provides an overview of this expansive program which may help to answer any questions you may have after taking in all this information.

AUTOCAD COMMANDS


Basic AutoCAD commands List part 1


AutoCAD commandsDescriptionFurther information
LINECreate a lineBasic AutoCAD commands: Mastering the LINE command in AutoCAD
TRIMTrim object to meet the edges of other objectsBasic AutoCAD commands: Trim and Extend in AutoCAD
CIRCLECreate a circleBasic AutoCAD commands: Circles in AutoCAD
EXTENDExtend object to meet the edges of other objectsBasic AutoCAD commands: Trim and Extend in AutoCAD
ARRAYRECTCreate a rectangular pattern of objectBasic AutoCAD commands: Arrays in AutoCAD
ARRAYPOLARCreate a circular pattern of objectBasic AutoCAD commands: Arrays in AutoCAD
COPYCreate a copy of an objectBasic AutoCAD commands: Move and Copy objects in AutoCAD
MOVEMove an objectBasic AutoCAD commands: Move and Copy objects in AutoCAD
ROTATERotate an objectBasic AutoCAD commands: Mirror and Rotate in AutoCAD
MIRRORCreate a mirrored copy of an objectBasic AutoCAD commands: Mirror and Rotate in AutoCAD
ERASEDelete an objectBasic AutoCAD commands: Explode and Erase in AutoCAD
EXPLODEBreaks an object into its components objectBasic AutoCAD commands: Explode and Erase in AutoCAD
LAYERSOpen the layer properties windowsBasic AutoCAD commands: Working with Layers in AutoCAD
CHAMFERBevels the edges of an objectBasic AutoCAD commands: Chamfer and Fillet
FILLETRounds the edges of objectsBasic AutoCAD commands: Chamfer and Fillet

EXPLAN

The PLAN command is commonly used in 3D to get your view back to “home” and squared up so that you are looking down onto your drawing. It ...